Selected Projects
Time Based Picture
A tool for generating composite images from videos, allowing custom blending of frames to reveal temporal structures—similar to programmable long-exposure photography.
Kyma, Lone Shores
A first-person puzzle game exploring the duality of visible and invisible worlds through sound. Players manipulate acoustic perception to uncover hidden paths and progress through a mysterious island.
Institution
A modular online platform for shared art exhibitions and lectures. It supports multi-user interaction in 3D spaces with tools for content management, spatial design, livestreams, and embedded media.
Schwellen
An interactive installation projecting a perspectively correct 3D scene by tracking a visitor's head. The result is a portal-like experience where the viewers position shapes the illusion.
Work by Karl Juro Anton Reinhardt
Kyma 2, Lone Shores
A co-op sequel expanding on the original Kyma game. Players use sonic tools and collaborative puzzles to explore a hidden dual world and uncover its secrets together.
The Purge
A fast-paced multiplayer arena game with 3v3 combat and hero-based mechanics. Each player selects from unique characters and battles in team-based matches.
Battle Map Sim
A real-time collaborative 2D map editor designed for tabletop RPGs like D&D. Players can create, share, and play together on custom battle maps via browser. Think google docs, but for battle maps.
Multiplayer Sandbox
A Unity-based multiplayer game template using Netcode for GameObjects. Includes first-person controllers, networked interactions, and integrations with Unity Relay, Lobby, and Auth services.
Lügen über ALICE
A hybrid theater production integrating digital media and creative coding. I built the real-time visual systems for the stage environment and took on the role of technical director.
Photos by Julian Simon Pache
Interactive Cubes
A projection-based interactive system featuring real-time tracking of physical cubes. The system supports modular games and applications, showcased at public events.
Photos by Julian Linden
CLAAS Clock
A 24-hour real-time clock screensaver developed for CLAAS. Initially featured in a video campaign, it was later adapted for deployment across CLAAS machinery.
Second Layer
An immersive auditory installation using head tracking to create spatialized audio experiences. Users navigate a virtual sound environment by moving their head and or walking around while wearing headphones.
Flipper
A minimalist game launcher built for A MAZE. 2024 Berlin. Allows users to browse and launch featured games at events, with automatic return to the home screen after inactivity.
Basic MRT Raymarcher
A basic textbook raymarcher for MRT data. Nothing special, but a good starting point for me exploring raymarching techniques.